Panda3D: 从平面四个点创建长方体并渲染
from direct.showbase.ShowBase import ShowBase
from panda3d.core import Point3, Plane, Vec3
class MyApp(ShowBase):
def __init__(self):
ShowBase.__init__(self)
# 已知平面的四个点
p1 = Point3(0, 0, 0)
p2 = Point3(0, 1, 0)
p3 = Point3(1, 0, 0)
p4 = Point3(1, 1, 0)
# 计算平面的法向量
plane = Plane(p1, p2, p3)
normal = plane.getNormal()
# 沿着法向量的方向拉伸出一个长方体
length = 1
width = 1
height = 1
forward = normal * length/2
backward = -normal * length/2
right = Vec3(0, 1, 0).cross(normal) * width/2
left = -right
up = normal.cross(right) * height/2
down = -up
# 计算长方体的8个顶点坐标
vertex1 = p1 + forward + right + up
vertex2 = p1 + forward + right + down
vertex3 = p1 + forward + left + up
vertex4 = p1 + forward + left + down
vertex5 = p1 + backward + right + up
vertex6 = p1 + backward + right + down
vertex7 = p1 + backward + left + up
vertex8 = p1 + backward + left + down
# 创建平面和长方体的节点
plane_node = self.render.attachNewNode('plane')
cube_node = self.render.attachNewNode('cube')
# 绘制平面
plane_geom = self.createSquareGeom(p1, p2, p3, p4)
plane_node.attachNewNode(plane_geom)
plane_node.setColor(1, 1, 1, 1)
plane_node.setP(-90)
# 绘制长方体
cube_geom = self.createCubeGeom(vertex1, vertex2, vertex3, vertex4, vertex5, vertex6, vertex7, vertex8)
cube_node.attachNewNode(cube_geom)
cube_node.setColor(1, 0, 0, 1)
# 设置相机位置和朝向
self.camera.setPos(0, -10, 0)
self.camera.lookAt(0, 0, 0)
def createSquareGeom(self, p1, p2, p3, p4):
format = GeomVertexFormat.getV3()
vertex_data = GeomVertexData('square', format, Geom.UHStatic)
vertex_writer = GeomVertexWriter(vertex_data, 'vertex')
vertex_writer.addData3f(p1)
vertex_writer.addData3f(p2)
vertex_writer.addData3f(p3)
vertex_writer.addData3f(p4)
tris = GeomTriangles(Geom.UHStatic)
tris.addVertices(0, 1, 2)
tris.addVertices(1, 3, 2)
geom = Geom(vertex_data)
geom.addPrimitive(tris)
return geom
def createCubeGeom(self, v1, v2, v3, v4, v5, v6, v7, v8):
format = GeomVertexFormat.getV3()
vertex_data = GeomVertexData('cube', format, Geom.UHStatic)
vertex_writer = GeomVertexWriter(vertex_data, 'vertex')
vertex_writer.addData3f(v1)
vertex_writer.addData3f(v2)
vertex_writer.addData3f(v3)
vertex_writer.addData3f(v4)
vertex_writer.addData3f(v5)
vertex_writer.addData3f(v6)
vertex_writer.addData3f(v7)
vertex_writer.addData3f(v8)
tris = GeomTriangles(Geom.UHStatic)
tris.addVertices(0, 1, 2)
tris.addVertices(1, 3, 2)
tris.addVertices(0, 4, 5)
tris.addVertices(0, 5, 1)
tris.addVertices(1, 5, 7)
tris.addVertices(1, 7, 3)
tris.addVertices(3, 7, 6)
tris.addVertices(3, 6, 2)
tris.addVertices(2, 6, 4)
tris.addVertices(2, 4, 0)
tris.addVertices(4, 6, 5)
tris.addVertices(5, 6, 7)
geom = Geom(vertex_data)
geom.addPrimitive(tris)
return geom
app = MyApp()
app.run()
原文地址: https://www.cveoy.top/t/topic/oDzY 著作权归作者所有。请勿转载和采集!