我是想做一个使用DirectInput实时获取输入设备的数据并且记录下来 然后利用DirectInput的sendinput函数做1比1的回放模拟操作 请用C++帮忙实现一下
以下是一个简单的使用DirectInput实时获取输入设备数据并记录下来的示例代码。它将捕获鼠标和键盘的输入,并将它们记录在文件中:
#include <Windows.h>
#include <dinput.h>
#include <fstream>
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "dxguid.lib")
// 定义键盘和鼠标的输入状态
struct InputState
{
BYTE keyboardState[256];
DIMOUSESTATE mouseState;
};
// 全局变量
LPDIRECTINPUT8 g_pDI = nullptr;
LPDIRECTINPUTDEVICE8 g_pKeyboard = nullptr;
LPDIRECTINPUTDEVICE8 g_pMouse = nullptr;
InputState g_inputState;
// 初始化DirectInput设备
bool InitDirectInput(HWND hWnd)
{
HRESULT hr;
// 创建DirectInput对象
hr = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&g_pDI, nullptr);
if (FAILED(hr))
return false;
// 创建键盘设备
hr = g_pDI->CreateDevice(GUID_SysKeyboard, &g_pKeyboard, nullptr);
if (FAILED(hr))
return false;
// 设置键盘数据格式
hr = g_pKeyboard->SetDataFormat(&c_dfDIKeyboard);
if (FAILED(hr))
return false;
// 设置键盘协作级别
hr = g_pKeyboard->SetCooperativeLevel(hWnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
if (FAILED(hr))
return false;
// 创建鼠标设备
hr = g_pDI->CreateDevice(GUID_SysMouse, &g_pMouse, nullptr);
if (FAILED(hr))
return false;
// 设置鼠标数据格式
hr = g_pMouse->SetDataFormat(&c_dfDIMouse);
if (FAILED(hr))
return false;
// 设置鼠标协作级别
hr = g_pMouse->SetCooperativeLevel(hWnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
if (FAILED(hr))
return false;
// 设置鼠标采样率
DIPROPDWORD diprop;
diprop.diph.dwSize = sizeof(DIPROPDWORD);
diprop.diph.dwHeaderSize = sizeof(DIPROPHEADER);
diprop.diph.dwObj = 0;
diprop.diph.dwHow = DIPH_DEVICE;
diprop.dwData = 1000;
hr = g_pMouse->SetProperty(DIPROP_SAMPLEPERIOD, &diprop.diph);
if (FAILED(hr))
return false;
return true;
}
// 释放DirectInput设备
void ReleaseDirectInput()
{
if (g_pKeyboard)
{
g_pKeyboard->Unacquire();
g_pKeyboard->Release();
g_pKeyboard = nullptr;
}
if (g_pMouse)
{
g_pMouse->Unacquire();
g_pMouse->Release();
g_pMouse = nullptr;
}
if (g_pDI)
{
g_pDI->Release();
g_pDI = nullptr;
}
}
// 获取键盘输入状态
void GetKeyboardState()
{
HRESULT hr;
// 获取键盘输入状态
hr = g_pKeyboard->GetDeviceState(sizeof(g_inputState.keyboardState), &g_inputState.keyboardState);
if (FAILED(hr))
{
// 如果设备失去了焦点,尝试重新获取焦点
hr = g_pKeyboard->Acquire();
while (hr == DIERR_INPUTLOST)
hr = g_pKeyboard->Acquire();
}
}
// 获取鼠标输入状态
void GetMouseState()
{
HRESULT hr;
// 获取鼠标输入状态
hr = g_pMouse->GetDeviceState(sizeof(g_inputState.mouseState), &g_inputState.mouseState);
if (FAILED(hr))
{
// 如果设备失去了焦点,尝试重新获取焦点
hr = g_pMouse->Acquire();
while (hr == DIERR_INPUTLOST)
hr = g_pMouse->Acquire();
}
}
// 记录输入状态到文件
void RecordInputState(const InputState& inputState, std::ofstream& ofs)
{
ofs.write((const char*)&inputState, sizeof(inputState));
}
// 回放输入状态
void ReplayInputState(const InputState& inputState)
{
// 发送键盘输入
for (int i = 0; i < 256; i++)
{
if (g_inputState.keyboardState[i] != inputState.keyboardState[i])
{
INPUT input;
input.type = INPUT_KEYBOARD;
input.ki.wVk = i;
input.ki.dwFlags = (inputState.keyboardState[i] & 0x80) ? 0 : KEYEVENTF_KEYUP;
SendInput(1, &input, sizeof(INPUT));
}
}
// 发送鼠标输入
if (memcmp(&g_inputState.mouseState, &inputState.mouseState, sizeof(DIMOUSESTATE)) != 0)
{
INPUT input;
input.type = INPUT_MOUSE;
input.mi.dx = inputState.mouseState.lX;
input.mi.dy = inputState.mouseState.lY;
input.mi.mouseData = inputState.mouseState.lZ;
input.mi.dwFlags = MOUSEEVENTF_MOVE;
if (inputState.mouseState.rgbButtons[0] & 0x80)
input.mi.dwFlags |= MOUSEEVENTF_LEFTDOWN;
if (inputState.mouseState.rgbButtons[1] & 0x80)
input.mi.dwFlags |= MOUSEEVENTF_RIGHTDOWN;
if (inputState.mouseState.rgbButtons[2] & 0x80)
input.mi.dwFlags |= MOUSEEVENTF_MIDDLEDOWN;
if (g_inputState.mouseState.rgbButtons[0] & 0x80 && !(inputState.mouseState.rgbButtons[0] & 0x80))
input.mi.dwFlags |= MOUSEEVENTF_LEFTUP;
if (g_inputState.mouseState.rgbButtons[1] & 0x80 && !(inputState.mouseState.rgbButtons[1] & 0x80))
input.mi.dwFlags |= MOUSEEVENTF_RIGHTUP;
if (g_inputState.mouseState.rgbButtons[2] & 0x80 && !(inputState.mouseState.rgbButtons[2] & 0x80))
input.mi.dwFlags |= MOUSEEVENTF_MIDDLEUP;
SendInput(1, &input, sizeof(INPUT));
}
}
int main()
{
// 初始化窗口
HWND hWnd = GetDesktopWindow();
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
// 初始化DirectInput设备
InitDirectInput(hWnd);
// 打开记录文件
std::ofstream ofs("input.dat", std::ios::binary);
// 循环获取输入状态并记录到文件中
MSG msg;
while (true)
{
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
GetKeyboardState();
GetMouseState();
RecordInputState(g_inputState, ofs);
Sleep(1);
}
// 关闭记录文件
ofs.close();
// 释放DirectInput设备
ReleaseDirectInput();
return 0;
}
这个示例程序将记录键盘和鼠标的输入状态,并将它们写入名为“input.dat”的二进制文件中。你可以使用sendinput函数来执行回放,如下所示:
#include <Windows.h>
#include <fstream>
// 定义键盘和鼠标的输入状态
struct InputState
{
BYTE keyboardState[256];
DIMOUSESTATE mouseState;
};
int main()
{
// 打开记录文件
std::ifstream ifs("input.dat", std::ios::binary);
// 循环读取输入状态并回放
InputState inputState;
while (ifs.read((char*)&inputState, sizeof(inputState)))
{
Sleep(1);
ReplayInputState(inputState);
}
// 关闭记录文件
ifs.close();
return 0;
}
这个示例程序将从名为“input.dat”的二进制文件中读取键盘和鼠标的输入状态,并使用ReplayInputState函数来执行回放。注意,回放过程中需要使用Sleep函数来模拟输入的时间间隔,否则回放速度可能会非常快
原文地址: https://cveoy.top/t/topic/dekf 著作权归作者所有。请勿转载和采集!